Game Maker THQ Scores With Record 4th Quarter
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Spurred by the success of its popular wrestling video game, THQ Inc. on Wednesday said it scored record gains for the last three months of 1997.
The Calabasas-based game developer’s fourth-quarter earnings rocketed to $6.2 million, or 84 cents per diluted share, up from $1 million, or 19 cents a share, in the year-earlier quarter. The performance beat the 48-cent average estimate of analysts polled by IBES International Inc. Sales surged 139% to $49 million.
Analysts attributed THQ’s success to an expanded product line that’s riding a wave of demand for interactive games for personal computers and “next generation” consoles--Nintendo 64 and Sony Corp.’s PlayStation. THQ is also a leading developer of games for older platforms, such as Gameboy and Super Nintendo, which many other developers have abandoned.
Last year, THQ released 34 games covering a range of themes, from sports to role-playing. Popular titles include “NBA Live 98” and “Madden NFL.” Its holiday-season hit, “WCW vs. NWO: World Tour,” is the latest installment of games based on World Championship Wrestling.
“They have a much better line of products today compared to a few years ago,” said analyst Lewis Alton of L.H. Alton & Co. in San Francisco. “It’s like a baseball team. If you pick better players, you win games.”
In Nasdaq trading Wednesday, THQ shares soared $5.50 to a 52-week high of $29.50.
THQ President Brian Farrell said the company’s strategy is to offer a variety of games.
“It’s a hits-driven industry,” Farrell said. “Last year it was wrestling. In 1998, it may be role-playing. . . .”
THQ, a 7-year-old company, has tripled its work force in the last five years. Total sales have soared from $13 million in 1994 to $89 million last year.